Wednesday, September 22, 2010

Point And Shoot, Fastest Fps

ALAN WAKE


"You have to cross the darkest of nights so hope to reach the light of day ..."

This sentence is perfectly representative of what has ALAN WAKE. So what is it? Alan Wake is a project that was announced in 2005 by Remedy, development studio behind the legendary Max Payne (PC-PS2-Xbox) and its sequel equally mythical: Max Payne II The Fall of Max Payne. Knowing that the third episode will not be developed by Remedy, I waited impatiently for this mysterious new project, due for release on PC and Xbox 360. It took a long time, the game was to repeatedly pushed for a release date finally arrested in May 2010.

The game features a successful writer named Alan Wake, who decides to leave his hometown of New York with his wife Alice, for a retreat to the countryside to the small town of Bright Falls. Soon everything turns into a nightmare when Alan's wife disappears, kidnapped by a strange power to Black Shadow destructive ... Black Out. Alan wakes up in his car accident, several kilometers from his cottage. Trying to remember, to recover the memory Alan decides to return to save his wife. To do this he will have to cross the forest ... After a few meters, Alan falls on a manuscript page of a book he seems to have written himself, whose title is "Departure." Even stranger these pages relate to an accuracy that is terrifying events undergoing Alan Wake ...

This game is really good. But really. Control narrative Remedy (which we were able to preview in Max Payne) is here brought to its climax. It is immersed in the open game world, the soundscape is scary and we wish to jump quite often. The hero says, as the narrator of his own history, its gradual descent into hell on the border of reality and nightmare, lost between reason and madness ... We saw the story through 6 episodes, cut as in a series. At the beginning of each episode, a "Previously on Alan Wake" summarizes the events is the most beautiful effect elsewhere ...

The gameplay on the other hand is pretty basic, just based on the use of light. This allows to overcome the enemies (thanks the use of a flashlight, which also allows the target ...) to destroy the black aura that protects the enemies in order to send ad patres. It's pretty nice, rhythmic and dynamic even though it may eventually be a little repetitive. And finally the best part of the game scenario. Worthy of a film, the story is undoubtedly the best that I have ever seen in a video game. Very unclear at first glance, the revelations come in dribs and drabs, but revealing more and more mysteries of Bright Falls and the Black Shadow, which destroys everything in its path in the middle of the night. The End is enjoyable and frustrating both because it clearly calls for a sequel. (In the form of two episodes of DLC, the first "The Signal" is available ... the second "The Writer" would soon come out ... then Alan Wake 2!)

A great moment in video game as we rarely saw.

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