Saturday, September 25, 2010

How To Wash Moccasins From Target

俺の右手はGOD HAND!



Clover Studio, former Department # 4, Capcom, creators of Viewtiful Joe among others & Okami, are responsible for the emergence of this UFO appointed God Hand. I can not hide the surprise I had when I saw the first trailer for this game ( http://www.youtube.com/watch?v=XY90Jl-W6Bg ). The team is almost the same as Resident Evil 4 (except that this time, Shinji Mikami is responsible game design and Kobayashi is a producer) is behind this portends a rather good game

Shinji Mikami & Atsushi Inaba: Member of (fire) Clover Studio

The game is presented as a "Comical Action Game". A rather strange universe with a guy with an arm divine conferring superhuman powers that explodes villains straight out of Hokuto no Ken in a setting very far west. The universe is very quirky, full of gags, humor and action! I was very excited and I started to get information on many Thurs watching any trailer arriving on the canvas. I saw more and more I expected the game It was even a release date (September 14, 2006 in Japan) and the music is made by Grasshopper Manufacture (Masafumi Takada who handled the OST Killer7) ... It's all good!


The God Hand OST: Tracks God

The game finally came out and had acquired "one day" what about? That is my opinion that dates from the time where I asked my first time my analytical look at the game ..

[ The text below date of September 2006 ]

This game is really good! I just finished it moments ago and I still come back! It is true that the game is somewhat difficult, very difficult even ... but it gives very keen to progress. I found the combat system very intuitive with a combo of base, evasions, God Roulette Wheel (which lets you use the powers of the God Hand.)

The Roulette God Wheel (or "God Reel") to select special attacks ...


Technical Special: DRAGON KICK!

Technical Special: 100 FISTS!

Technical Special: HOMERUN GOD!

One of the best finds of this game is the editor of combos. Each stroke is adjustable. If you want a character that is played only with kicks possible. You can choose different types of shots with different properties such as break-guards, launchers or some moves that expel the enemy. One of the problems the game is its difficulty due to the fact that the enemies are very good! They dodge, protect, attack-cons ... In addition, the enemies have a level! plain the more you play well by doing good attacks, good dodges and more the level of the enemy increases! There are 4 levels on Lvl. 1,2,3 then Lvl: DIE (!) I sometimes had more trouble beating a group of enemies, a boss to say! But well after it should play well, be strategic and especially not stuff which is quite weird for a beat 'em all, but really interesting.

The dodges used once well controlled, sometimes breathtaking fights without getting hit once (with a LOT of luck and precision ...) I loved this game, its high difficulty sometimes makes it rewarding to beat a boss or a group of enemies and it enhances the pleasure of play! The music is very effective, very like the game shifted elsewhere. One of the few flaws the game is its graphics quality: modeling of the characters is good but the level design leaves something to be desired but who cares it's a minor flaw compared to the great qualities of this game! If you are in lack of action with God Hand you will be served!

[ Back in 2010 ... ]

Unfortunately Clover was closed after the release God Hand in 2006 ... But former members of the studio came together to form Platinum Games in 2008 under the leadership of Sega! With hits such as Bayonetta, Mad World and soon Vanquish the same Shinji Mikami ...
You know what you have to do if you own a Playstation 2 (or a Playstation 3 can play PS2 games) buy this game it's an order! I highly recommend the Japanese version but hey the PAL version is correct too ...
















... BEST GAME EVER ?

Wednesday, September 22, 2010

Point And Shoot, Fastest Fps

ALAN WAKE


"You have to cross the darkest of nights so hope to reach the light of day ..."

This sentence is perfectly representative of what has ALAN WAKE. So what is it? Alan Wake is a project that was announced in 2005 by Remedy, development studio behind the legendary Max Payne (PC-PS2-Xbox) and its sequel equally mythical: Max Payne II The Fall of Max Payne. Knowing that the third episode will not be developed by Remedy, I waited impatiently for this mysterious new project, due for release on PC and Xbox 360. It took a long time, the game was to repeatedly pushed for a release date finally arrested in May 2010.

The game features a successful writer named Alan Wake, who decides to leave his hometown of New York with his wife Alice, for a retreat to the countryside to the small town of Bright Falls. Soon everything turns into a nightmare when Alan's wife disappears, kidnapped by a strange power to Black Shadow destructive ... Black Out. Alan wakes up in his car accident, several kilometers from his cottage. Trying to remember, to recover the memory Alan decides to return to save his wife. To do this he will have to cross the forest ... After a few meters, Alan falls on a manuscript page of a book he seems to have written himself, whose title is "Departure." Even stranger these pages relate to an accuracy that is terrifying events undergoing Alan Wake ...

This game is really good. But really. Control narrative Remedy (which we were able to preview in Max Payne) is here brought to its climax. It is immersed in the open game world, the soundscape is scary and we wish to jump quite often. The hero says, as the narrator of his own history, its gradual descent into hell on the border of reality and nightmare, lost between reason and madness ... We saw the story through 6 episodes, cut as in a series. At the beginning of each episode, a "Previously on Alan Wake" summarizes the events is the most beautiful effect elsewhere ...

The gameplay on the other hand is pretty basic, just based on the use of light. This allows to overcome the enemies (thanks the use of a flashlight, which also allows the target ...) to destroy the black aura that protects the enemies in order to send ad patres. It's pretty nice, rhythmic and dynamic even though it may eventually be a little repetitive. And finally the best part of the game scenario. Worthy of a film, the story is undoubtedly the best that I have ever seen in a video game. Very unclear at first glance, the revelations come in dribs and drabs, but revealing more and more mysteries of Bright Falls and the Black Shadow, which destroys everything in its path in the middle of the night. The End is enjoyable and frustrating both because it clearly calls for a sequel. (In the form of two episodes of DLC, the first "The Signal" is available ... the second "The Writer" would soon come out ... then Alan Wake 2!)

A great moment in video game as we rarely saw.

Sunday, September 19, 2010

Best Ut Austin Dorm Food

September 2, 2010 Review: June 18, 2007 - The Call of the storm

In this interminable period of scarcity stormy, I turn to the heyday of years past, and I want to update refreshed versions of the animated sequences made during storms of yesteryear. We here
June 18, 2007. A beautiful cumulonimbus develops on the south of Lot-et-Garonne. Seen from the castle of Saint-Puy, it occupies the northern horizon. I have plenty of time to admire it, because its movement is slow and that the riser does not run dry as we approach the time when I can win the roads to get closer. Suspecting a
next breath of the beast, and conscious of the time I need to go beyond the Garonne, I post on the plateau between lomagnols Lectoure and Castera-Lectourois to draw a portrait of this king of clouds. Center and thirty-six views allowed me to achieve accelerated short sequence below. The second part this clip includes a close-up, the strong upward chimney. It sees literally rooted in the lower troposphere where its roots avid hot air, while the flows south-southwest aloft spreads rapidly anvil ice.

June 18, 2007 from cumulonimbus clouds timelapse Pierre-Paul Feyte we Vimeo.

Monday, September 13, 2010

How To Make A Fan Serviette Fold

THE THANOS IMPERATIVE #4


Finally released! Following the war against the hordes of Cancerverse starts aboard the ship Lord Mar-Vell, which is currently reviewing Namorita. It feels the imminent arrival of Nova. It arrives with his team's most powerful heroes of the galaxy! They arrive with a bang aboard ship and face the Revengers and other heroes corrupted by the Many-Angled Ones. Nova manages to achieve Namorita and faces Lord Mar-Vell, it tries to cope with some reinforcement, but without much success, the power of the latter being far superior to that of Richard Rider ...

On the planet Titan in Cancerverse, Drax throne on the bones of the recently disintegrated Thanos, and gets yelled at by the Guardians of the Galaxy. Mantis says Drax is temporarily become an avatar of Life once arrived in Cancerverse which accentuated his desire to kill Thanos ... Suddenly the skeleton Thanos stands! And his body is recovering! Thanos seems immortal! Drax attacks him and eventually pulverized by the Titan.



On the ship of Mar-Vell, Nova is on the ground, overcome by the Undying Lord. It felt the Death of Drax and by the same token, the presence of the avatar of Death. He teleports with a detachment to the Revengers Cancerverse. By the time Nova and others resume their minds, the ship is destroyed!
Back in the Cancerverse Vision Star-Lord warns that death Drax will find them and they should go ... A few seconds later, vision is destroyed by War Machine and other Revengers come to attack the Guardians!

To follow in November!


Saturday, September 11, 2010

What To Not Be Awkward Around A Guy

The Moon, Venus and the great oak and


Tuesday, September 7, 2010

Ralph Lauren Bedding Outlet

Storm Track The Milky

Although disconcerting, even disappointing in regard to storm phenomena, the year 2010 allowed me to make two shots I dreamed a long time.
On May 10, I finally grasped the lightning in front sunset, walking through a storm with stubbornness towards our star who plunged ahead. For years I had this image in my mind! Another
running through my mind. That a meeting between the storm and the astronomical sky, the joy of seeing mingle on the same block lactescence of the Milky Way and the dazzling brilliance of lightning. Admittedly, I had already managed to raise lightning and the moon , but how to balance the glitter of these legions of eternity stars and lightning thundering asked, in addition to the need for a sensor very sensitive (and in this area that does wonders for the Pentax Kx) and a lens with a wide field (and there is the famous Sigma 10-20 EX excels), a combination of circumstances allowing me to have the storm ideally located with respect to the majestic arch of the Milky Way.

Tonight, September 7, 2010, all the conditions are finally met:


Twenty-eight minutes later, the outburst is imminent:


Following is the usual chaos, rain swing, gusts that shake the car and some small branches flying. I take the road to jump to another point of view that gives direction Lectoure and the valley of the Gers, that is to say towards the northwest, and I can watch the spectacle of these multiple foci stormy moving away while the stars reappear:

Some lightning storms Under the Stars from Pierre-Paul Feyte we Vimeo.